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Iron Front 3D

Lead a small armored company across five fictional fronts. Paint a beacon, hold a bridge, and bring people home when their armor fails.

Frontline squad Players 1 Price Free Saves This browser Everyone 10+
Iron Front 3DFrontline squad
Play opens the game. This page is the field guide.

01 — Story

The brief

Iron Front 3D is a third-person frontline game for the browser. You are a company lead on a fictional border that does not map to a real country. The job is a beacon. Paint it with a signal rifle, hold it while a meter fills, and keep the Amber March from painting it back. When the meter holds, the line moves.

The company is six roles. Hale Voss calls the beacon. Nima Quill scouts the next bridge. Wren Calder unfolds cover instead of digging a graphic trench. Idris Moss drives. Sera Flint brings cracked armor back to the truck. Otto Bram sits the ridge gun and suppresses a lane of fire, shown as tracers and dust, not wounds.

Five fronts make the campaign: Glass Causeway, Red Siding, Harbor Cut, Pale Ridge, and Last Beacon. Each is a short operation with one holdout and one convoy beat inside it. Difficulty is the number of beacons and the weather, not a cruelty slider.

This page was written because the game’s source store was not available to read. Treat every proper name as editable. When the build is mounted, replace the roster, the fronts, and the controls with what the game actually ships, and move the old copy out of the way.

How a push works

Smoke is a button, not a chemistry lesson. It hides the lane for a few seconds. The signal rifle marks a beacon so the company knows where to stand. Cover kits are folding screens. None of this is advice about real weapons or real explosives. It is a game loop: mark, stand, hold, move.

What you will not find

No blood, no execution camera, no real faction, and no shop. Coins earned on a front buy a kit the company already trains: another smoke charge, a faster truck, a medic lamp. Cosmetic skins are listed as coming soon so the page does not pretend they are live.

02 — Company

Company

Six roles in a fictional company, the Northline Compact. They are not a real army and they do not stand in for one.

Company lead

Hale Voss

SignatureSignal rifle

Marks the beacon and calls the push. The rifle paints a target for the company. It is not a detail page about ballistics.

Scout

Nima Quill

SignatureLight carbine

Walks the next bridge before the company does. Her report is a ping on the map.

Engineer

Wren Calder

SignatureFolding cover

Drops a screen the squad can stand behind. The fantasy is carpentry under fire, not demolition.

Driver

Idris Moss

SignatureRidge Runner

Moves the company between beacons and pulls cracked armor back to the line.

Medic

Sera Flint

SignatureField lamp

Restores armor. People who break leave the field upright. There is no wound system to describe.

Gunner

Otto Bram

SignatureRidge gun

Holds a lane with a mounted gun while the beacon meter fills. Tracers and dust. That is the effect.

03 — Kit

Weapons

Hits crack armor and force a fall-back. There is no blood, no injury camera, and no real-world weapon manual on this page.

Mark

Signal rifle

RoleBeacon paint

Shows the company where to stand. The whole campaign is this mark plus a timer.

Scout

Carbine

RoleShort lane

The scout’s tool for a bridge fight. Armor cracks. Nobody is shown hurt.

Engineer

Folding cover

RoleScreen

A portable wall. Place it, stand in it, pick it up when the line moves.

Button

Smoke

RoleA few seconds of cover

Breaks line of sight. It is a cooldown, not a recipe.

Medic

Field lamp

RoleArmor repair

The medic’s work. A downed teammate is walked back, not a spectacle.

Emplacement

Ridge gun

RoleLane hold

Mounted, slow to turn, strong while the beacon fills.

04 — Rides

Vehicles

Three support vehicles and one emplacement. They move beacons and people. They are not a licensed military sim.

Squad truck

Ridge Runner

RoleExtract

Carries the company between points and home when armor fails.

Beacon

Signal Truck

RoleRelay

Parks by a captured point and keeps the meter honest.

Harbor Cut

Ferry Skiff

RoleCrossing

The one boat, used on the harbor front to move from pier to pier.

Emplacement

Ridge gun

RoleStationary

Not a vehicle you drive. Listed here because players look for it beside the truck.

05 — Ground

Maps and locations

Five fronts, all fictional. Names can be replaced in data.json when the build is readable.

Front 1

Glass Causeway

KindBridge push

A long bridge over pale water. The tutorial front. One beacon, one truck, no trick.

Front 2

Red Siding

KindRail yard

Boxcars as cover. The holdout mission asks you to keep a beacon through a dusk wave.

Front 3

Harbor Cut

KindPiers

The skiff front. Move, paint, leave. Do not camp the open pier.

Front 4

Pale Ridge

KindHigh ground

Otto’s map. The ridge gun matters, and the wind is the hazard.

Front 5

Last Beacon

KindFinale

All five roles in one push. The campaign ends when the last meter holds, not when a city falls.

06 — Sorties

Modes and missions

Mode

Front push

The campaign. Five operations, beacon to beacon.

Mode

Holdout

Defend a painted beacon until the meter finishes. One per front.

Mode

Convoy

Escort the Ridge Runner along a marked road. Stopping too long is the fail state.

Mission

First paint

Mark and hold the Glass Causeway beacon.

Mission

Dusk yard

Hold Red Siding through the evening wave.

Mission

Pier run

Cross Harbor Cut in the skiff without losing the truck.

Mission

High lane

Keep Pale Ridge’s gun speaking until the meter ends.

Mission

Last Beacon

Finish the fifth front with the company still together.

Mission

Clean extract

Bring every cracked suit back to the truck in one operation.

07 — Progress

Unlocks

Company level and field coins. Coins buy kits already in the game. They do not buy a pass.

Company level

Five ranks

A rank per front. Rank opens a kit slot, not a paywall.

Field coins

Kits

Extra smoke, a faster truck, a brighter medic lamp. Earned, not bought.

Badges

Clean work

Holdouts cleared, convoys delivered, extracts with a full company.

Skins

Coming soon

Armor colors. Free when they arrive. Absent until the build says otherwise.

Cosmetic skins: coming soon. Cosmetic armor skins are coming soon. They will not be sold.

08 — Hands

Controls

InputAction
WASDMove the lead.
MouseLook and aim the signal mark.
ClickPaint a beacon or fire the carbine.
QSmoke. A cooldown.
EPlace or pick up folding cover.
FEnter the Ridge Runner or the skiff.
Holdout commandOn-screen order to rally on the painted beacon.

10 — Spec

System requirements

Minimum

Playable

A current Chrome, Edge, Firefox, or Safari on a phone, tablet, or computer. WebGL enabled, about 2 GB of memory, and a keyboard, mouse, or touch screen.

Recommended

Smoother

Desktop Chrome, a mouse, and a graphics chip that can hold a steady frame rate. Close other heavy tabs. Headphones make the missions easier to read. A mouse makes the beacon paint readable. Touch has a aim stick in the planned mobile layout.

11 — Questions

FAQ

Is Iron Front 3D a real war?

No. The sides are fictional: Northline Compact and Amber March. There are no real flags and no historical armies.

Is it gory?

No. Armor cracks and people leave the field. There is no blood and no injury detail.

Is it free?

Yes. No download, no account, and nothing to buy. Skins, when they exist, are planned as free.

Are these character names final?

Not yet. This page is editorial until the game store can be read. Edit data.json to match the build.

Can I play it on a phone?

That is the plan for the browser build: touch sticks and the same beacon loop. A mouse is the clearer way to paint.

Does it teach anything dangerous?

No. Smoke, cover, and beacons are game buttons. This page does not describe real weapons or explosives.

12 — Sources

Asset credits

  • A VSH game, planned by HSP. © 2026 VSH.
  • Page copy, roster, and fronts on this file are editorial ViralScope Hub writing, marked in contentSource.
  • When the build is linked, replace this credit list with the actual CC0 or original asset notes from that project.
  • No third-party military brands are used.

Content source for this page: Editorial. The agent store for this game was not mounted and no public build was available, so names, maps, and kits were written to match the title and genre. Change any fact in data.json and rebuild. Do not treat these cards as shipped game data.. Edit the matching object in data.json and run node scripts/build.mjs.

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