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Free browser battle royale · three islands

Storm Island

Drop from the Cloud Coach, loot a blaster, place a few boards, and outlast a shrinking violet storm.

Battle royale Players Solo or squads Price Free Saves This browser Everyone
Storm Island match on a grassy coast with palms, the storm timer, and a blaster prompt
On the island. Twenty-one explorers left, the storm clock running, no blaster yet.

01 — Story

The brief

Storm Island is a kid-friendly 3D battle royale that runs in the browser. You pick Tideglass Atoll, Pinecone Peaks, or Candy Dunes, choose Solo or Squads, and leave the Cloud Coach. The storm is a violet circle that shrinks. The win is the last explorer standing, or the last squad.

Loot is toy blasters and shield, taken from chests and from the small towns scattered across each island. Build pieces become cover when you place them. A go-kart is for crossing open ground while the circle moves, not for a separate race. Press V, or the Kart button, to hop in and out.

The blaster list is fixed: Pulse Sidearm and Arc Repeater as commons, Needle and Line Rifle as uncommons, Scatter Bore, Arc Mortar, and Cluster Volley as rares, Longshot and Beam Lance as epics, Siege Lob and Tri-Burst as legendaries. Rarity is a chest roll. A later reward-track perk, Lucky latch, leans chests toward rarer guns. It is still not a purchase.

A match can be local bots or a room you host. The online card can save a server, create a room, or quick play, and the only chat is a row of emotes: Hello, Nice, Good game, Help, Thanks, Oops. That is the whole vocabulary, on purpose. Progress on the reward track and the challenge list stays on this device.

A clean way to drop

Land near a small town for the first chest, then watch the circle more than the horizon. Save boards for the last rings, when running stops being an option. In squads, stay close enough to revive. In solo, the kart is how you refuse a bad rotation.

What the track gives you

Experience on the device unlocks notes such as a sea-blue shirt, a louder pop, a squad pennant on the map, an extra Cloud Sail hidden on the island, luckier chests, and a Kite Sail you drop in already wearing. Achievements — First Drop, Chest Champ, Pop Star, Board Boss, Kart Kid, and the rest — stay on the device too.

Roster

Drop kits

The island does not keep a celebrity cast. A match is a kit: the blaster you find and the way you move. These six are the ones the loot table actually ships.

Opener

Pulse kit

BlasterPulse Sidearm

A common sidearm. Ten shots, a calm spread, enough range to learn a town without borrowing a rare.

Sprayer

Arc kit

BlasterArc Repeater

Common automatic fire. The kit you keep when a building is full of corners and you do not trust a slow reload.

Lane

Line kit

BlasterLine Rifle

Uncommon. Straighter than the repeater, happier in the open stretch between a town and the next circle.

Rooms

Scatter kit

BlasterScatter Bore

Rare. Six pellets and a short range. The kit for the last house, not for the beach.

Ridge

Long kit

BlasterLongshot

Epic. A careful rifle with real distance. Pinecone’s shelves are where it earns the slot.

Circle

Siege kit

BlasterSiege Lob

Legendary splash. Slow, short magazine, and the reason a wooden wall is not a promise.

Kit

Weapons

Chests roll a rarity, then a blaster in that rarity. Common through legendary. Nothing is bought.

Common

Pulse Sidearm

RoleSemi

The first honest gun. Learn the island with it, then trade up.

Common

Arc Repeater

RoleAuto

Fast fire, wider spread, shorter range than the sidearm.

Uncommon

Needle

RoleAuto

A tighter stream than the repeater, still a bullet hose.

Uncommon

Line Rifle

RoleSemi

The mid-range rifle. Fourteen shots, a reload you can live with.

Rare

Scatter Bore

RolePellets

Six pellets, short range, five-shot tube. Do not take it to a field.

Rare

Arc Mortar

RoleArc splash

A lobbed shot with a small splash. Good over a wall you do not want to walk around.

Rare

Cluster Volley

RoleSeven pellets

A wider, softer cousin of the scatter gun.

Epic

Longshot

RoleRifle

Low spread, long range. The ridge gun.

Epic

Beam Lance

RoleFast beam

A very fast, light-hitting stream with a deep magazine.

Legendary

Siege Lob

RoleHeavy splash

The slow legendary. Four shots, a reload you feel, and a splash that moves people off boards.

Legendary

Tri-Burst

RoleThree-pellet auto

The other legendary. Faster than the lob, happier in a moving fight.

Rides

Vehicles

You fall from the Cloud Coach, run, and you can hop a go-kart. Sails are worn, not driven.

Drop ship

Cloud Coach

RoleThe jump

You do not fly it. You leave it. The title line is the whole manual: drop from the Cloud Coach.

Ground

Go-kart

RoleCrossing

Press V, or the Kart button on a phone. Hop out with the same control. Kart Kid is the achievement for driving one.

Worn

Cloud Sail

RoleGlide

A sail the reward track can hide as an extra pickup. It is equipment, not a second vehicle you summon.

Worn

Kite Sail

RoleChampion drop

The top of the current track lets you drop in already wearing it. Still free. Still this device.

Ground

Maps and locations

Three islands, each with twenty-six named places. Pick the island on the title screen before you drop.

Island

Tideglass Atoll

KindCoast and river

A wide coast, a long river, and twenty-six names, including Glass Harbor, Reed Crossing, Salt Market, Kiln Point, and Lantern Dock.

Island

Pinecone Peaks

KindPines and ridges

Tall pines, pale ridges, a cold river. Frost Mill, Grey Spire, Mirror Tarn, Old Foundry, and Halt House are on the list.

Island

Candy Dunes

KindSand and mesas

Amber Reach, Oasis Court, Red Canyon, Salt Flats, Noon Market, Palm Gate. Dry ground and long sight lines.

Loot

Towns and chests

KindEarly game

Named places are where the first guns live. The storm does not care what the town is called once the circle leaves it.

Circle

The storm

KindTimer

A shrinking violet ring. Standing in it is how a good kit still loses. The last circles are why you saved wood.

Pieces

Build cover

KindBoards

Place pieces when you need a wall. Board Boss asks for fifteen pieces across your time with the game, not in one frantic second.

Play

Modes and missions

Mode

Solo

Every explorer for themselves, including the bots that fill a match. No revive.

Mode

Squads

Stick together and revive teammates. A squad win is its own achievement, Squad Save.

Mode

Rooms

Quick play, create a room, or join with a code. Emotes only. You can save a server address on the device.

Mission

Open supply crates

A daily-style challenge. The challenges card says three free dailies refresh each day.

Mission

First Drop

Start a match.

Mission

Chest Champ

Open 5 chests.

Mission

Island Hopper

Drop into all three islands.

Mission

Storm Walker

Win a match.

Mission

Daily Hero

Finish 3 daily challenges.

Progress

Unlocks

A free reward track spends experience earned on the device. Challenges and daily goals sit beside it. There is no premium pass.

Experience

Reward track

Free steps up to the champion sail. Perks include a shirt tint, a louder pop, a map pennant, an extra Cloud Sail, and luckier chests.

Challenges

Achievements

Ten marks from First Drop through Daily Hero. They stay on this device.

Match

Shield and guns

Found, not bought. A better sail can also be picked up in the world before the track grants one.

Cosmetic skins are coming soon and will not be sold. The track you can finish today is sails, a shirt color, and small match perks, all free.

Hands

Controls

InputAction
W A S DMove.
Mouse, or arrow keysLook. Touch uses a look stick. Sensitivity is in Settings.
ShiftSprint.
Click, or UFire.
V, or KartHop into a go-kart, or hop out.
Build, loot, jumpOn-screen buttons cover swap, piece, chop, loot, jump, place, and fire.
SettingsQuality from auto to high. Low is tuned for mid-range phones. Volume and mute live here too.

Spec

System requirements

Minimum

Playable

A current Chrome, Edge, Firefox, or Safari on a phone, tablet, or computer. WebGL enabled, about 2 GB of memory, and a keyboard, mouse, or touch screen.

Recommended

Smoother

Desktop Chrome, a mouse, and a graphics chip that can hold a steady frame rate. Close other heavy tabs. Headphones make the missions easier to read. Set quality to Low on a phone. The island updates detail from the title screen.

Questions

FAQ

Is Storm Island free?

Yes. No download, no account, and nothing to buy. The reward track is free.

Which islands can I play?

Tideglass Atoll, Pinecone Peaks, and Candy Dunes. Each has twenty-six named places.

Can I play with friends?

Squads is a mode on the title screen, and the online card can create or join a room. The only messages are six emotes.

Are the guns realistic?

No. They are toy blasters with soft colors. Hits read as a pop, not an injury. There is no blood.

Do I need an ad to play?

No. Ad slots on the game page are empty on purpose and never gate the drop.

Where do unlocks live?

On this device. A new browser has a new track.

Sources

Asset credits

  • A VSH game. Created by HSP. © 2026 VSH.
  • CC0 pack shipped with the build: casual male and female character models, Grass004, Ground037, Rock035, and Wood049 textures, particle sprites.
  • Sky HDRI: Kloofendal, the same CC0 Poly Haven look used across VSH games.
  • Rendered with Three.js. Island names, blasters, and the reward track are original VSH design.
  • This about page is original ViralScope Hub writing.

Content source for this page: Live build at /games/storm-island/. Islands, blasters, vehicles, reward track, and challenges were read from the shipped game.. Edit the matching object in data.json and run node scripts/build.mjs.

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