Stoker
Ilya Ember
SignatureBanked Coals
Already at the furnace. While Ilya tends town, the furnace burns 20% less fuel.
Free winter survival · thirty town levels
Keep a mountain furnace lit, grow a snowbound town, recruit ten heroes, and outlast blizzard week under the aurora.
01 — Story
Frost Haven is a winter survival town builder. The furnace is the heart of the ring. Burn wood and coal or the cold takes the shift. Cabins raise how many neighbors the valley can hold. Kitchens turn meat into meals. A care house mends people. A field study writes what the cold teaches, and those notes buy the tech tree.
Thirty town levels sit over six chapters of work: hearths, stores, trails, and the long book of studies. Ten heroes join as you qualify. Ilya Ember is already at the furnace and burns less fuel while tending town. Torin Vale is already at the gate and makes an expedition walk faster. Bram, Nessa, Sable, Hester, Oren, Lumen, Yara, and Soren arrive on wood, buildings, or level gates.
Storms are the exam. Whiteouts and blizzard week make the furnace drink. Stack coal before the wind, and keep a lamplighter in town if you have one. Aurora festivals do the opposite kind of work: extra bowls, extra research, a green curtain over the ring. The achievement list remembers a whiteout, three whiteouts, a full blizzard week, and one aurora.
The wild is chunks of snow, groves, coal seams, iron, and ruins. Three great beasts have names and places: the March Warden, the Shelf Guardian, and the Sky Stag. You meet them with a meal offering. The game’s own line on the hunt lodge is the rule of the valley: it does not harm its animals. Shy beasts leave a fuller cache when Yara Moss is on the trail.
Feed the furnace before you admire the view. Raise a sawmill so wood is not a walk every time. Cook before you send anyone out. Expeditions spend meals as rations and come home with wood, coal, meat, iron, or notes. If the wind is rising, cancel the romance of a long trail and fill the coal drift.
Branches start at the field study. Later notes need the one before them and a higher town level. Quilted walls, wider furnace heat, deeper coal shafts, faster mending, marked trails, and aurora bonuses all live on that tree. Finishing studies is its own achievement path, from Field Notes to Deep Book.
Roster
Ten neighbors with jobs. Two are already in the valley. The rest arrive when a building rises or the town level says so. Assign them to town or to the wilds.
Stoker
SignatureBanked Coals
Already at the furnace. While Ilya tends town, the furnace burns 20% less fuel.
Pathfinder
SignatureLong Sight
Already at the gate. On an expedition the party walks faster, and frozen ruins yield a richer bundle.
Woodward
SignatureKeen Grain
Arrives after the town has gathered 40 wood. Sawmill wood, and wild groves when he travels, come in fuller.
Mender
SignaturePine Salve
Arrives when a care house is raised. Rest is quicker in town. On the trail, rations last longer.
Mapkeeper
SignatureMargin Notes
Arrives at town level 5. The party walks a little faster, and ruins yield one more page of research.
Glasskeeper
SignatureIce Panes
Arrives when a glass garden is raised. Kitchens and the garden turn out more meals.
Smith
SignatureTrue Nail
Arrives when the ember smithy is raised. The smithy and wild scrap both yield more iron.
Lamplighter
SignatureSteady Wick
Arrives when the lantern spire is raised. During a whiteout or blizzard week, the furnace drinks less if Lumen tends town.
Forager
SignatureSoft Step
Arrives at town level 15. Shy beasts leave a fuller cache, and the hunt lodge brings in more food.
Skywatcher
SignatureGreen Curtain
Arrives when the star loft is raised, or the town reaches level 26. Aurora nights write extra research. In the Star Rime the party keeps a quicker pace.
Kit
Frost Haven does not have a weapon rack. The tools are workplaces, fuel, and meals. The wild asks for an offering, not a kill.
Heart
RoleWood and coal
The shift ends if it goes out. Level it. Banked coals and a lamplighter stretch the same pile.
Fuel
RoleWood, coal
Cuts snow pine. The drift is the black half of every whiteout plan.
Meals
RoleRations
Meat becomes meals. A cellar makes hunger move more slowly. Expeditions pack meals, not hope.
Mending
RolePine salve
Worn neighbors rest and mend. The town never leaves someone behind. That line is in the build.
Notes
RoleTech tree
Research notes buy warmth, mines, trails, and aurora work. Each branch starts here.
Wild
RoleA bowl, not a blade
The three great beasts want meals. The hunt lodge is careful foraging. The valley does not harm its animals.
Rides
Expeditions walk. A studied sled keeps its pace between waystones. There is no combat vehicle.
Default
RoleRations
Heroes walk the chunks. Torin, Sable, and trail studies make that walk faster.
Trail study
RoleWaystones
Stone markers between chunks. The study text says the sled keeps its pace. It is a trail tool, not a racer.
Ground
Home snow, then Birch March, Glass Shelf, and Star Rime. Three great beasts wait on fixed chunks if you bring meals.
The ring
KindFurnace
The town itself. Plots, cabins, and the workplaces you raise inside the warm radius.
Near wild
KindGroves
The first band of chunks past home. Wood and the March Warden.
Middle wild
KindIce and iron
Farther ground. The Shelf Guardian waits on a fixed chunk with a meal price.
Far wild
KindResearch
The outer band. Soren’s sky work is aimed here. The Sky Stag is the third offering.
Great beast
KindThree meals
A fixed meeting. Bring the offering. Leave with a cache, not a trophy.
Great beast
KindFour meals
The second beast. Three Wardens, the achievement, asks you to meet all three.
Great beast
KindFive meals
The far offering. Five meals is the price in the build.
Play
Mode
Build, assign, cook, and keep the furnace inside the storm calendar. Thirty levels.
Mode
Step through the gate with rations. Walk chunks. Turn back when the pack is full or the weather turns.
Mode
Spend notes on a tree that opens with the field study and respects town level.
Mission
Burn ten lumps of coal in the town furnace.
Mission
Cook 25 meals.
Mission
Welcome six neighbors into the valley.
Mission
Live through a blizzard week.
Mission
See an aurora festival over the town.
Mission
Reach town level 30. Full Company is the separate mark for all ten heroes.
Progress
Town level, stored fuel, and finished studies are the progress. Coins in the other VSH games are meals, wood, coal, iron, and research notes here.
Town level
Lantern Miles at 6, Full Stores at 15, Skyfire at 30.
Heroes
Each hero has a building, a resource, or a level gate written on the card.
Studies
Field Notes is three studies. Deep Book is eight.
Stores
The currencies. They do not convert to money. There is no shop.
Cosmetic skins are coming soon. They will not be sold. Coats and quilts in the tech tree are warmth, not a shop.
Hands
| Input | Action |
|---|---|
| Drag | Turn the camera around the valley. |
| Mouse wheel, or pinch | Zoom. |
| Tap a plot or building | Open the build or upgrade card. |
| People, Heroes, Wilds, Tasks, Study | The bottom nav. Help is the question mark. |
| Ration stepper | Choose how many meals an expedition carries, then step through the gate. |
| Begin winter / Continue | A new valley, or the save already on this browser. |
Stills
Stills captured from the live browser build.


Spec
Minimum
A current Chrome, Edge, Firefox, or Safari on a phone, tablet, or computer. WebGL enabled, about 2 GB of memory, and a keyboard, mouse, or touch screen.
Recommended
Desktop Chrome, a mouse, and a graphics chip that can hold a steady frame rate. Close other heavy tabs. Headphones make the missions easier to read. The town view is calm. Blizzard week is the moment to be on a machine that does not stutter.
Questions
Yes. No download, no account, and nothing to buy.
Thirty town levels and ten heroes. Heroes unlock as the town grows and can work in town or on an expedition.
No. The hunt lodge text says the valley does not harm its animals. Great beasts are met with a meal offering.
The furnace uses more fuel. Coal in the drift and a lamplighter in town are the two preparations the build actually rewards.
There is weather, work, and the choice to turn back. There is no weapon roster and no blood.
In this browser. Continue on the title screen opens it.
Sources
Content source for this page: Live build at /games/frost-haven/. Heroes, workplaces, studies, beasts, and achievements were read from the shipped game.. Edit the matching object in data.json and run node scripts/build.mjs.
Also free