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Squad Rush 3D

Slide a growing squad through math gates, fire on the file ahead, and hold boss strongholds across a ten-by-seven map.

Lane runner Players 1 Price Free Saves This browser Everyone
Squad Rush 3D lane at Salt Market with a squad of soldiers and math gates ahead
Salt Market. The squad is on the lane, gates ahead, husks in the distance.

01 — Story

The brief

Squad Rush 3D is a 3D lane runner with a world map behind it. You start at Strongpoint, the home camp on the western edge of a ten-by-seven grid. From there the roads open only into a neighboring tile you can actually reach. Hold a territory and the next road unlocks. Strongholds pay more and field a heavier boss.

On the lane, the squad slides as one shape. Math gates add, multiply, subtract, or divide the count. Specialist gates hand you snipers, shields, medics, rocketeers, a surge, or a coin cache. The file ahead is a line of husks. Your soldiers shoot on their own, so the decision is which gate you eat and which gate you slide past.

Rank matters. Rifles become veterans at rank 3, snipers become marksmen, shields become an aegis that can brace twice, medics become surgeons with a shorter wait, and rocketeers become a wider salvo. The home camp’s yards push the start of a lane: barracks add rifles, the range can start a sniper, the infirmary a medic, the workshop a rocketeer, and the walls a shield.

Bosses have ten faces. Early roads meet a Warden. Later pressure rolls Bulwark, Howler, Spire, Crown, Lantern, Drummer, Glacier, Canopy, and Mason. The badge Ten faces asks for all of them. Four faces asks for Bulwark, Howler, Spire, and Crown. It is a cartoon company. There is no blood, no chat, and no purchase.

How gates change a run

Plus and multiply are the meal. Minus and divide cut the count, and they are softer while the road is still marked easy. Harder tiles mix specialist gates into the same rhythm. If the squad is thin, peel off a divide. If it is wide, take the multiply even when the lane looks crowded.

What a cleared tile is worth

A win pays coins into the locker, can raise a badge, and marks the tile held. The campaign is longer than the map: regions can contain more than one lane, and the long-campaign badge asks for 100 lane clears. Daily orders and a weekly order sit on top of that, and a streak of daily caches has its own badges at three and seven days.

Roster

Commanders

Four heroes can be appointed once you have beaten enough bosses. They join the lane. They do not replace the squad.

Company lead

Captain Vesper

SignatureTwo extra rifles

Available immediately. Two extra rifles at the start of a lane. The commander you appoint before the map has any scars.

Scout

Scout Bram

SignatureFaster slide

Unlocks after 2 boss defeats. The squad slides faster along the lane, which is how you reach a good gate before the file does.

Medic

Doc Nima

SignatureStarting medic

Unlocks after 6 bosses. A medic joins at the start. Pair her with the infirmary yard if you want the kit even when she is resting.

Rocketeer

Ranger Sol

SignatureStarting rocketeer

Unlocks after 12 bosses. A rocketeer joins at the start. Salvo is the badge for fielding two in one run.

Kit

Weapons

Five kits share the lane. Rank 3 evolves the name on the card. Gates, not a shop, are how the file grows.

Line

Rifles

RoleVeterans at rank 3

Harder shots. The default kit, and the one barracks keep adding.

Long guns

Snipers

RoleMarksmen at rank 3

Long guns hit harder. The range yard can start one at rank 3. Field three in a run for the Long guns badge.

Brace

Shields

RoleAegis at rank 3

A brace absorbs a hit. Rank 3 lets each shield brace twice. Field three for Shield wall.

Patch

Medics

RoleSurgeons at rank 3

Patch soldiers back in. Rank 3 shortens the wait. Field two for the Field kit badge.

Splash

Rocketeers

RoleSalvo at rank 3

Rockets splash. Rank 3 widens the burst. The workshop starts one at rank 2.

The real weapon

Math gates

RoleAdd, multiply, specialist

The squad you field is mostly the gates you chose. A perfect kit still loses if you eat a divide while thin.

Rides

Vehicles

The company moves on foot. There is no rideable vehicle in this build.

Squad Rush 3D has no cars, mounts, or aircraft. The fantasy is the file of soldiers and the road.

Ground

Maps and locations

Seventy tiles. One home camp, eight fixed strongholds, and the rest territories in ruins, desert, jungle, or snow. Names below are generated by the same map function as the game.

Home camp

Strongpoint

KindYards

The base tile. Raise the fort and its yards — barracks, range, infirmary, workshop, walls — to field a stronger squad before you march.

Jungle stronghold

Nettle Ward

KindBoss march

A fixed stronghold on the map. Strongholds add threat and pay a citadel-style fight.

Desert stronghold

Moss Hollow

KindBoss march

Desert roads run hotter and longer. Heat shimmer, broken salt, dunes over a convoy road.

Snow stronghold

Quartz Cut

KindBoss march

Snow tiles carry whiteouts, frozen girders, and switchbacks. Glacier is one of the ten boss faces that likes this ground.

Desert stronghold

Yarrow Field

KindBoss march

Another fixed citadel. Holding any stronghold ticks the Citadel badge.

Snow stronghold

Iron Line

KindBoss march

Far snow. The map’s eastern edge is where threat climbs and the company either holds or walks home.

Desert stronghold

Mire Basin

KindBoss march

A basin stronghold. Bring a wide squad. The boss bar is not kind to a thin file.

Snow stronghold

Quartz Pocket

KindBoss march

Pocket terrain in the snow band. Good place to learn Glacier and Mason if they roll.

Jungle stronghold

Nettle Garden

KindBoss march

Canopy dark, roots in the road. Canopy is the boss face that matches this biome’s name.

Generated names

Sample territories

KindFour biomes

Ruins examples: Salt Market, Rust Market, Gale Spine. Desert: Pale Reach, Frost Reach, Amber Gate. Jungle: Brine Ward, Thorn Crossing, Cedar Gate. Snow: Onyx Crossing, Iron Spine, Rook Drift. The full grid is 69 named tiles plus Strongpoint.

Play

Modes and missions

Mode

World map

Pan and zoom a 10 by 7 grid. Ruins, desert, jungle, and snow are marked in the legend. You can only march into a tile that touches Strongpoint or a tile you already hold.

Mode

Lane

One road, one squad, gates and husks, then a boss if the march is long enough. Win to bank coins and mark the tile.

Mode

Home yards

Spend into barracks, range, infirmary, workshop, and walls. Each rank changes how a lane begins.

Mission

Clear a lane

Win one run today. Reward shown on the order card.

Mission

Coin run

Bank 25 coins from a single run.

Mission

Long guns

Field 3 snipers in one run.

Mission

Salvo drill

Field 2 rocketeers in one run.

Mission

Drop a boss

Defeat a boss today.

Mission

Weekly order

Clear a lane during the weekly order for the Week of caches path and the weekly badge.

Progress

Unlocks

Coins bank in the strongpoint locker. Yards at home upgrade the company. Boss count unlocks commanders.

Bosses

Commanders

Vesper at 0, Bram at 2, Nima at 6, Sol at 12.

Coins

Locker and yards

Bank 500 coins for the Locker badge. Yards raise the fort.

Map

Held ground

Ten regions, thirty territories, twenty lanes, and one hundred lane clears are all separate badges.

Company

Size

Field 40 soldiers for Full company. Field 100 for Marching host. Best squad size is saved.

Cosmetic skins are coming soon. They will not be sold. Kit colors you see now are the build’s own materials.

Hands

Controls

InputAction
Drag left or rightSlide the squad across the lane.
A and D, or arrowsThe same slide on a keyboard.
GunsFire on their own.
Map dragPan the world map.
Zoom buttonsZoom the map in or out.
Title and map buttonsLeave a run, open orders, badges, or the daily cache.

Spec

System requirements

Minimum

Playable

A current Chrome, Edge, Firefox, or Safari on a phone, tablet, or computer. WebGL enabled, about 2 GB of memory, and a keyboard, mouse, or touch screen.

Recommended

Smoother

Desktop Chrome, a mouse, and a graphics chip that can hold a steady frame rate. Close other heavy tabs. Headphones make the missions easier to read. The lane is the busy view. The map is light.

Questions

FAQ

Is Squad Rush 3D free?

Yes. Browser only, no account, no download, and nothing to buy. An optional bonus after a run is never required.

What do the gates do?

Add and multiply grow the squad. Minus and divide shrink it. Specialist gates add snipers, shields, medics, rocketeers, a surge, or coins. Colors on the gate match the operation.

How big is the map?

Ten columns by seven rows. One tile is Strongpoint. Eight coordinates are fixed strongholds. Every other tile is a territory with a generated name and a biome.

Are there vehicles?

No. The squad marches. If you want a kart or a plane, Storm Island and Sky Strike 3D are the sister games.

Is it okay for kids?

Yes. Cartoon soldiers and husks, no blood, no chat, and no purchases. A VSH game created by HSP.

Where is the save?

In this browser: cleared tiles, coins, streaks, commanders, yards, and best squad size.

Sources

Asset credits

  • A VSH game. Created by HSP. © 2026 VSH.
  • Soldier rig: Quaternius Character Gun glTF, used as the squad mesh in the build.
  • Kenney barrel, rock, and tree models (CC0).
  • Ground and sand textures from ambientCG (CC0).
  • Sky: Poly Haven, Kloofendal clear puresky HDR (CC0).
  • Rendered with Three.js. This about page is original ViralScope Hub writing.

Content source for this page: Live build at /games/squad-rush-3d/. Commanders, kits, biomes, bosses, badges, and map names were read from the shipped game.. Edit the matching object in data.json and run node scripts/build.mjs.

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