Company lead
Captain Vesper
SignatureTwo extra rifles
Available immediately. Two extra rifles at the start of a lane. The commander you appoint before the map has any scars.
Free browser campaign · world map
Slide a growing squad through math gates, fire on the file ahead, and hold boss strongholds across a ten-by-seven map.
01 — Story
Squad Rush 3D is a 3D lane runner with a world map behind it. You start at Strongpoint, the home camp on the western edge of a ten-by-seven grid. From there the roads open only into a neighboring tile you can actually reach. Hold a territory and the next road unlocks. Strongholds pay more and field a heavier boss.
On the lane, the squad slides as one shape. Math gates add, multiply, subtract, or divide the count. Specialist gates hand you snipers, shields, medics, rocketeers, a surge, or a coin cache. The file ahead is a line of husks. Your soldiers shoot on their own, so the decision is which gate you eat and which gate you slide past.
Rank matters. Rifles become veterans at rank 3, snipers become marksmen, shields become an aegis that can brace twice, medics become surgeons with a shorter wait, and rocketeers become a wider salvo. The home camp’s yards push the start of a lane: barracks add rifles, the range can start a sniper, the infirmary a medic, the workshop a rocketeer, and the walls a shield.
Bosses have ten faces. Early roads meet a Warden. Later pressure rolls Bulwark, Howler, Spire, Crown, Lantern, Drummer, Glacier, Canopy, and Mason. The badge Ten faces asks for all of them. Four faces asks for Bulwark, Howler, Spire, and Crown. It is a cartoon company. There is no blood, no chat, and no purchase.
Plus and multiply are the meal. Minus and divide cut the count, and they are softer while the road is still marked easy. Harder tiles mix specialist gates into the same rhythm. If the squad is thin, peel off a divide. If it is wide, take the multiply even when the lane looks crowded.
A win pays coins into the locker, can raise a badge, and marks the tile held. The campaign is longer than the map: regions can contain more than one lane, and the long-campaign badge asks for 100 lane clears. Daily orders and a weekly order sit on top of that, and a streak of daily caches has its own badges at three and seven days.
Roster
Four heroes can be appointed once you have beaten enough bosses. They join the lane. They do not replace the squad.
Company lead
SignatureTwo extra rifles
Available immediately. Two extra rifles at the start of a lane. The commander you appoint before the map has any scars.
Scout
SignatureFaster slide
Unlocks after 2 boss defeats. The squad slides faster along the lane, which is how you reach a good gate before the file does.
Medic
SignatureStarting medic
Unlocks after 6 bosses. A medic joins at the start. Pair her with the infirmary yard if you want the kit even when she is resting.
Rocketeer
SignatureStarting rocketeer
Unlocks after 12 bosses. A rocketeer joins at the start. Salvo is the badge for fielding two in one run.
Kit
Five kits share the lane. Rank 3 evolves the name on the card. Gates, not a shop, are how the file grows.
Line
RoleVeterans at rank 3
Harder shots. The default kit, and the one barracks keep adding.
Long guns
RoleMarksmen at rank 3
Long guns hit harder. The range yard can start one at rank 3. Field three in a run for the Long guns badge.
Brace
RoleAegis at rank 3
A brace absorbs a hit. Rank 3 lets each shield brace twice. Field three for Shield wall.
Patch
RoleSurgeons at rank 3
Patch soldiers back in. Rank 3 shortens the wait. Field two for the Field kit badge.
Splash
RoleSalvo at rank 3
Rockets splash. Rank 3 widens the burst. The workshop starts one at rank 2.
The real weapon
RoleAdd, multiply, specialist
The squad you field is mostly the gates you chose. A perfect kit still loses if you eat a divide while thin.
Rides
The company moves on foot. There is no rideable vehicle in this build.
Squad Rush 3D has no cars, mounts, or aircraft. The fantasy is the file of soldiers and the road.
Ground
Seventy tiles. One home camp, eight fixed strongholds, and the rest territories in ruins, desert, jungle, or snow. Names below are generated by the same map function as the game.
Home camp
KindYards
The base tile. Raise the fort and its yards — barracks, range, infirmary, workshop, walls — to field a stronger squad before you march.
Jungle stronghold
KindBoss march
A fixed stronghold on the map. Strongholds add threat and pay a citadel-style fight.
Desert stronghold
KindBoss march
Desert roads run hotter and longer. Heat shimmer, broken salt, dunes over a convoy road.
Snow stronghold
KindBoss march
Snow tiles carry whiteouts, frozen girders, and switchbacks. Glacier is one of the ten boss faces that likes this ground.
Desert stronghold
KindBoss march
Another fixed citadel. Holding any stronghold ticks the Citadel badge.
Snow stronghold
KindBoss march
Far snow. The map’s eastern edge is where threat climbs and the company either holds or walks home.
Desert stronghold
KindBoss march
A basin stronghold. Bring a wide squad. The boss bar is not kind to a thin file.
Snow stronghold
KindBoss march
Pocket terrain in the snow band. Good place to learn Glacier and Mason if they roll.
Jungle stronghold
KindBoss march
Canopy dark, roots in the road. Canopy is the boss face that matches this biome’s name.
Generated names
KindFour biomes
Ruins examples: Salt Market, Rust Market, Gale Spine. Desert: Pale Reach, Frost Reach, Amber Gate. Jungle: Brine Ward, Thorn Crossing, Cedar Gate. Snow: Onyx Crossing, Iron Spine, Rook Drift. The full grid is 69 named tiles plus Strongpoint.
Play
Mode
Pan and zoom a 10 by 7 grid. Ruins, desert, jungle, and snow are marked in the legend. You can only march into a tile that touches Strongpoint or a tile you already hold.
Mode
One road, one squad, gates and husks, then a boss if the march is long enough. Win to bank coins and mark the tile.
Mode
Spend into barracks, range, infirmary, workshop, and walls. Each rank changes how a lane begins.
Mission
Win one run today. Reward shown on the order card.
Mission
Bank 25 coins from a single run.
Mission
Field 3 snipers in one run.
Mission
Field 2 rocketeers in one run.
Mission
Defeat a boss today.
Mission
Clear a lane during the weekly order for the Week of caches path and the weekly badge.
Progress
Coins bank in the strongpoint locker. Yards at home upgrade the company. Boss count unlocks commanders.
Bosses
Vesper at 0, Bram at 2, Nima at 6, Sol at 12.
Coins
Bank 500 coins for the Locker badge. Yards raise the fort.
Map
Ten regions, thirty territories, twenty lanes, and one hundred lane clears are all separate badges.
Company
Field 40 soldiers for Full company. Field 100 for Marching host. Best squad size is saved.
Cosmetic skins are coming soon. They will not be sold. Kit colors you see now are the build’s own materials.
Hands
| Input | Action |
|---|---|
| Drag left or right | Slide the squad across the lane. |
| A and D, or arrows | The same slide on a keyboard. |
| Guns | Fire on their own. |
| Map drag | Pan the world map. |
| Zoom buttons | Zoom the map in or out. |
| Title and map buttons | Leave a run, open orders, badges, or the daily cache. |
Stills
Stills captured from the live browser build.



Spec
Minimum
A current Chrome, Edge, Firefox, or Safari on a phone, tablet, or computer. WebGL enabled, about 2 GB of memory, and a keyboard, mouse, or touch screen.
Recommended
Desktop Chrome, a mouse, and a graphics chip that can hold a steady frame rate. Close other heavy tabs. Headphones make the missions easier to read. The lane is the busy view. The map is light.
Questions
Yes. Browser only, no account, no download, and nothing to buy. An optional bonus after a run is never required.
Add and multiply grow the squad. Minus and divide shrink it. Specialist gates add snipers, shields, medics, rocketeers, a surge, or coins. Colors on the gate match the operation.
Ten columns by seven rows. One tile is Strongpoint. Eight coordinates are fixed strongholds. Every other tile is a territory with a generated name and a biome.
No. The squad marches. If you want a kart or a plane, Storm Island and Sky Strike 3D are the sister games.
Yes. Cartoon soldiers and husks, no blood, no chat, and no purchases. A VSH game created by HSP.
In this browser: cleared tiles, coins, streaks, commanders, yards, and best squad size.
Sources
Content source for this page: Live build at /games/squad-rush-3d/. Commanders, kits, biomes, bosses, badges, and map names were read from the shipped game.. Edit the matching object in data.json and run node scripts/build.mjs.
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