Mode
Patterns
Clear every brick to advance. Later rounds reuse shapes with tougher colors.
Free arcade · paddle and bricks
Keep the ball off the floor and crack every brick. Tougher colors need more hits.
01 — Story
Brick Breaker is the familiar arcade loop: a ball in motion, a paddle along the bottom, and a wall of bricks. Clear the pattern to move on. Three misses, and the run ends.
The mouse, a finger drag, or the left and right arrows slide the paddle. Space or a tap launches. Where the ball meets the paddle sets the angle. The center sends it straight up. The edges send it off to the side, which is how you pick off a last brick in a corner.
Blue bricks break in one hit, purple in two, pink in three, and gold in four. A hit is 10 points, a broken brick adds a bonus, and a cleared level adds 100. The ball speeds up a little with every hit. Opening a hole to the top lets the ball rattle around above the wall and finish the work for you.
Catch the ball toward the edge of the paddle for a sharp angle, or near the middle for a vertical return.
Play
Mode
Clear every brick to advance. Later rounds reuse shapes with tougher colors.
Mode
Each ball that passes the paddle spends one.
Hands
| Input | Action |
|---|---|
| Mouse, drag, or arrows | Move the paddle |
| Space or tap | Launch the ball |
Stills
A still captured from the live game in a headless browser.

Spec
Minimum
A current phone, tablet, or computer browser with JavaScript on. No download and no account.
Recommended
A recent Chrome, Edge, Firefox, or Safari window, and a stable connection the first time the page loads.
Questions
Hit with the edge for a sharp angle, or the center to send the ball straight up.
Three. One is lost each time the ball passes the paddle.
Purple, pink, and gold need two, three, or four hits.
Sources
Content source for this page: Facts checked against the live page at https://viralscopehub.com/brick-breaker/. Copy on this about page is original.. Edit the matching object in data.json and run node scripts/build.mjs.
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