Mode
One run
No levels. Speed rises and gaps shrink until the run ends.
Free one-button run
The runner never stops. Jump the crates. Duck the drones. The gaps get mean.
01 — Story
Endless Runner moves on its own. Crates sit on the ground. Later, drones fly at head height. Touch either and the run is over. The score is distance, and it climbs faster as the pace rises.
Tap, Space, the up arrow, W, or the Jump button leaves the ground. Hold Down, S, or Duck to slide. Duck only works on the ground, so you have to know which obstacle is coming. Holding Duck in the air drops you faster, which matters when a second crate is close.
Early gaps are wide. Within a minute they tighten and a jump that starts too soon lands you in the next crate. Watch the ground ahead of the runner. The best distance stays in this browser, and switching tabs pauses the run.
Crates want a jump. Drones want a duck. Jumping into a drone is a crash.
Play
Mode
No levels. Speed rises and gaps shrink until the run ends.
Mode
Saved on this device.
Hands
| Input | Action |
|---|---|
| Space, tap, or Jump | Jump |
| Down or Duck | Slide under a drone |
Stills
A still captured from the live game in a headless browser.

Spec
Minimum
A current phone, tablet, or computer browser with JavaScript on. No download and no account.
Recommended
A recent Chrome, Edge, Firefox, or Safari window, and a stable connection the first time the page loads.
Questions
Tap the game or the Jump button. Hold Duck to slide.
Drones sit at head height. Duck and hold until they pass.
Yes. Speed rises and the gaps shrink.
Sources
Content source for this page: Facts checked against the live page at https://viralscopehub.com/endless-runner/. Copy on this about page is original.. Edit the matching object in data.json and run node scripts/build.mjs.
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