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Free browser city · six districts

Metro City 3D

A dense city you can cross on foot, by tram, by bike, or by skiff. Deliveries, night routes, and bridges. Not a crime sim.

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Metro City 3DCity explorer
Play opens the game. This page is the field guide.

01 — Story

The brief

Metro City 3D is an open city for the browser, built around routes instead of a wanted level. Morning is deliveries. Afternoon is the tram timetable. Evening is a roof path between two stations when the street is slow. Night is a steward walk with a lamp, checking bridges, not chasing anyone.

The crew is six jobs that share one map. Lale Harbor carries the satchel. Juniper Keel runs the tram desk. Pico Marsh knows the roofs. Ada Flint walks the night with a lamp. Rowan Voss pilots the harbor skiff between Glass Wharf and the far pier. Ness Calder inspects bridges and closes one when the wind is wrong.

Districts stack: Relay Quarter around the main station, Glass Wharf on the water, Switch Yard where freight and passenger lines cross, Cedar Stacks as the tall housing, Pale Viaduct as the long bridge, and Orchard Loop where the tram gets quiet. Each district has a short set of routes and a skyline you can learn.

The page is editorial. The store that should hold the build was not mounted. If the real districts have other names, change them in data.json. The promise that should survive any rename: it stays a city you are trusted in.

How a session goes

Pick a route from the station board. A courier run is a timer and a careful line through traffic. A tram shift is stops you must hit. A roof link is jump, catch the line hook, and do not treat the street as a landing. Failures reset the route. They do not fine you with real money.

What city coins buy

A better bell, a second bike color when skins arrive, and shortcut gates between districts you have already finished. Coins come from clean routes: on time, no missed stop, lamp walk completed. There is no wallet.

Roster

Crew

Six city jobs. Their tools are lamps, hooks, and timetables. This is not a weapon roster.

Courier

Lale Harbor

ToolSatchel and line hook

Street deliveries and the occasional roof when the avenue is jammed. The hook is a crossing tool, not a weapon.

Tram steward

Juniper Keel

ToolSignal lamp

Holds the timetable. A missed stop fails the shift. The lamp tells the platform what the tram is about to do.

Roof runner

Pico Marsh

ToolLine hook

The path between Cedar Stacks and Relay Quarter when the street is the slow way.

Night steward

Ada Flint

ToolField lamp

Checks bridges and stations after dark. The job is light and a report, not a chase.

Harbor pilot

Rowan Voss

ToolSkiff

Moves small cargo across Glass Wharf. Wakes and piers are the obstacles.

Bridge inspector

Ness Calder

ToolSurvey kit

Closes Pale Viaduct in a high wind and opens the lower street. A route, not a fight.

Kit

Weapons

Metro City 3D does not have guns. The kit list is the tools a route actually uses.

Courier

Satchel

RoleCargo

What you are delivering. Drop it at the door mark. There is no combat use.

Roofs

Line hook

RoleCrossings

Catches a marked cable. It does not swing into people.

Transit

Signal lamp

RoleStops

Calls a platform and marks a night walk. The city’s only ‘weapon’ is information.

Bridges

Survey kit

RoleInspect

Ness’s clipboard and sensors. Closes a span when the reading is bad.

Courtesy

Bike bell

RoleWarn

The courier bike asks people to step aside. Points come from not hitting them.

House rule

None of these are guns

RoleCivic tools

If a later build adds weapons, this page should be rewritten. The editorial version refuses a crime fantasy.

Rides

Vehicles

The city is a transit game. The vehicles are the toys, and they obey stops and lanes.

Spine

City tram

RoleTimetable

The main ride. Stops are mandatory. You can ride or you can run the desk.

Streets

Courier bike

RoleDeliveries

The agile option. Traffic lights apply.

Water

Harbor skiff

RolePiers

Rowan’s boat between wharf marks.

After hours

Night bus

RoleLoop

A slow loop for Ada’s district check when the tram is parked.

Ground

Maps and locations

Six districts. Names are editorial until the build is readable.

Station

Relay Quarter

KindHub

The main station. Route board, tram desk, and the roof exit Pico uses.

Harbor

Glass Wharf

KindSkiff

Piers, reflections, and small cargo. The prettiest district and the easiest to get lost in.

Rails

Switch Yard

KindCrossings

Freight and passenger lines meet. Look at the gates.

Housing

Cedar Stacks

KindRoofs

Tall blocks and the cable lines between them.

Bridge

Pale Viaduct

KindWind

The long span. Ness can close it. The lower street is the detour.

Quiet end

Orchard Loop

KindLast tram

Where the timetable gets sparse and a delivery is mostly the ride.

Play

Modes and missions

Mode

Free roam

Walk, ride, and learn the six districts with no timer.

Mode

Routes

Courier, tram, roof, night, and harbor jobs from the station board.

Mode

Day cycle

Morning, afternoon, evening, night. Some routes only exist in one of them.

Mission

First satchel

Finish a Relay Quarter delivery on time.

Mission

Full timetable

Hit every stop on a tram shift.

Mission

Stack line

Cross Cedar Stacks on the cables without dropping to the street.

Mission

Lamp walk

Complete Ada’s night loop.

Mission

Wharf pair

Move two skiff cargos before dusk.

Mission

Wind call

Inspect Pale Viaduct and send traffic to the lower street.

Progress

Unlocks

Route rank and city coins. Coins open a bike bell, a tram livery slot, or a shortcut gate. They do not open a shop.

Route rank

Six districts

A rank for clean work in each district.

City coins

Gates and bells

Shortcut gates and a better bike bell. Earned on routes.

Day cycle

Night routes

Open after you have finished a daytime shift. Still free.

Skins

Coming soon

Jacket and bike colors. Not sold.

Cosmetic skins for bikes and jackets are coming soon. They will not be sold.

Hands

Controls

InputAction
WASDWalk or steer.
MouseLook.
EBoard a tram, bike, bus, or skiff, or pick up a satchel.
SpaceJump. On roofs, jump toward a cable.
FUse the line hook when a cable prompt shows.
MapOpen the district board and pick a route.

Spec

System requirements

Minimum

Playable

A current Chrome, Edge, Firefox, or Safari on a phone, tablet, or computer. WebGL enabled, about 2 GB of memory, and a keyboard, mouse, or touch screen.

Recommended

Smoother

Desktop Chrome, a mouse, and a graphics chip that can hold a steady frame rate. Close other heavy tabs. Headphones make the missions easier to read. The city is the heaviest view of the nine. Use a desktop if the phone build stutters, and drop quality when that slider exists.

Questions

FAQ

Is Metro City 3D a crime game?

No. Routes are deliveries, transit, roof crossings, and night inspections. You cannot rob anyone.

Is it free?

Yes. No download, no account, and nothing to buy.

Are the districts final?

They are editorial names until the game store can be read. Edit data.json when the build is available.

Can I just walk around?

Yes. Free roam is a mode. Routes are optional work on top of the city.

Is it okay for kids?

Yes. Traffic has rules, roofs have fall-resets, and there is no violence.

Where is the save?

In this browser: ranks, coins, and opened gates.

Sources

Asset credits

  • A VSH game, planned by HSP. © 2026 VSH.
  • This page is editorial ViralScope Hub writing. The source store was not mounted.
  • Replace asset credits with the build’s own CC0 or original notes when the project can be read.
  • No real transit agency is depicted.

Content source for this page: Editorial. The agent store for this game was not mounted and no public build was available, so names, maps, and kits were written to match the title and genre. Change any fact in data.json and rebuild. Do not treat these cards as shipped game data.. Edit the matching object in data.json and run node scripts/build.mjs.

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