Courier
Lale Harbor
ToolSatchel and line hook
Street deliveries and the occasional roof when the avenue is jammed. The hook is a crossing tool, not a weapon.
Free browser city · six districts
A dense city you can cross on foot, by tram, by bike, or by skiff. Deliveries, night routes, and bridges. Not a crime sim.
01 — Story
Metro City 3D is an open city for the browser, built around routes instead of a wanted level. Morning is deliveries. Afternoon is the tram timetable. Evening is a roof path between two stations when the street is slow. Night is a steward walk with a lamp, checking bridges, not chasing anyone.
The crew is six jobs that share one map. Lale Harbor carries the satchel. Juniper Keel runs the tram desk. Pico Marsh knows the roofs. Ada Flint walks the night with a lamp. Rowan Voss pilots the harbor skiff between Glass Wharf and the far pier. Ness Calder inspects bridges and closes one when the wind is wrong.
Districts stack: Relay Quarter around the main station, Glass Wharf on the water, Switch Yard where freight and passenger lines cross, Cedar Stacks as the tall housing, Pale Viaduct as the long bridge, and Orchard Loop where the tram gets quiet. Each district has a short set of routes and a skyline you can learn.
The page is editorial. The store that should hold the build was not mounted. If the real districts have other names, change them in data.json. The promise that should survive any rename: it stays a city you are trusted in.
Pick a route from the station board. A courier run is a timer and a careful line through traffic. A tram shift is stops you must hit. A roof link is jump, catch the line hook, and do not treat the street as a landing. Failures reset the route. They do not fine you with real money.
A better bell, a second bike color when skins arrive, and shortcut gates between districts you have already finished. Coins come from clean routes: on time, no missed stop, lamp walk completed. There is no wallet.
Roster
Six city jobs. Their tools are lamps, hooks, and timetables. This is not a weapon roster.
Courier
ToolSatchel and line hook
Street deliveries and the occasional roof when the avenue is jammed. The hook is a crossing tool, not a weapon.
Tram steward
ToolSignal lamp
Holds the timetable. A missed stop fails the shift. The lamp tells the platform what the tram is about to do.
Roof runner
ToolLine hook
The path between Cedar Stacks and Relay Quarter when the street is the slow way.
Night steward
ToolField lamp
Checks bridges and stations after dark. The job is light and a report, not a chase.
Harbor pilot
ToolSkiff
Moves small cargo across Glass Wharf. Wakes and piers are the obstacles.
Bridge inspector
ToolSurvey kit
Closes Pale Viaduct in a high wind and opens the lower street. A route, not a fight.
Kit
Metro City 3D does not have guns. The kit list is the tools a route actually uses.
Courier
RoleCargo
What you are delivering. Drop it at the door mark. There is no combat use.
Roofs
RoleCrossings
Catches a marked cable. It does not swing into people.
Transit
RoleStops
Calls a platform and marks a night walk. The city’s only ‘weapon’ is information.
Bridges
RoleInspect
Ness’s clipboard and sensors. Closes a span when the reading is bad.
Courtesy
RoleWarn
The courier bike asks people to step aside. Points come from not hitting them.
House rule
RoleCivic tools
If a later build adds weapons, this page should be rewritten. The editorial version refuses a crime fantasy.
Rides
The city is a transit game. The vehicles are the toys, and they obey stops and lanes.
Spine
RoleTimetable
The main ride. Stops are mandatory. You can ride or you can run the desk.
Streets
RoleDeliveries
The agile option. Traffic lights apply.
Water
RolePiers
Rowan’s boat between wharf marks.
After hours
RoleLoop
A slow loop for Ada’s district check when the tram is parked.
Ground
Six districts. Names are editorial until the build is readable.
Station
KindHub
The main station. Route board, tram desk, and the roof exit Pico uses.
Harbor
KindSkiff
Piers, reflections, and small cargo. The prettiest district and the easiest to get lost in.
Rails
KindCrossings
Freight and passenger lines meet. Look at the gates.
Housing
KindRoofs
Tall blocks and the cable lines between them.
Bridge
KindWind
The long span. Ness can close it. The lower street is the detour.
Quiet end
KindLast tram
Where the timetable gets sparse and a delivery is mostly the ride.
Play
Mode
Walk, ride, and learn the six districts with no timer.
Mode
Courier, tram, roof, night, and harbor jobs from the station board.
Mode
Morning, afternoon, evening, night. Some routes only exist in one of them.
Mission
Finish a Relay Quarter delivery on time.
Mission
Hit every stop on a tram shift.
Mission
Cross Cedar Stacks on the cables without dropping to the street.
Mission
Complete Ada’s night loop.
Mission
Move two skiff cargos before dusk.
Mission
Inspect Pale Viaduct and send traffic to the lower street.
Progress
Route rank and city coins. Coins open a bike bell, a tram livery slot, or a shortcut gate. They do not open a shop.
Route rank
A rank for clean work in each district.
City coins
Shortcut gates and a better bike bell. Earned on routes.
Day cycle
Open after you have finished a daytime shift. Still free.
Skins
Jacket and bike colors. Not sold.
Cosmetic skins for bikes and jackets are coming soon. They will not be sold.
Hands
| Input | Action |
|---|---|
| WASD | Walk or steer. |
| Mouse | Look. |
| E | Board a tram, bike, bus, or skiff, or pick up a satchel. |
| Space | Jump. On roofs, jump toward a cable. |
| F | Use the line hook when a cable prompt shows. |
| Map | Open the district board and pick a route. |
Stills
Poster frames until real screenshots are added in data.json.
Spec
Minimum
A current Chrome, Edge, Firefox, or Safari on a phone, tablet, or computer. WebGL enabled, about 2 GB of memory, and a keyboard, mouse, or touch screen.
Recommended
Desktop Chrome, a mouse, and a graphics chip that can hold a steady frame rate. Close other heavy tabs. Headphones make the missions easier to read. The city is the heaviest view of the nine. Use a desktop if the phone build stutters, and drop quality when that slider exists.
Questions
No. Routes are deliveries, transit, roof crossings, and night inspections. You cannot rob anyone.
Yes. No download, no account, and nothing to buy.
They are editorial names until the game store can be read. Edit data.json when the build is available.
Yes. Free roam is a mode. Routes are optional work on top of the city.
Yes. Traffic has rules, roofs have fall-resets, and there is no violence.
In this browser: ranks, coins, and opened gates.
Sources
Content source for this page: Editorial. The agent store for this game was not mounted and no public build was available, so names, maps, and kits were written to match the title and genre. Change any fact in data.json and rebuild. Do not treat these cards as shipped game data.. Edit the matching object in data.json and run node scripts/build.mjs.
Also free